Day 7 – Audio Antics
Development time: 20 minutes (running total: 1340 minutes).
|Four simple audio samples make a big difference to the feel of the game.|
Just a quick addition this morning to round things out. I used my chest, a role of tape and my own voice to sample a few sound effects. The audio isn’t very clean, but it’s certainly good enough for a last second addition before wrapping up the project. I attached the spark noise to the particle emitter prefab that does the spark effect, letting it play when instantiated; for the enemy I added two audio sources for when they’re hit and access them as an array, playing a more crackly sound when they die or if they’re already dead; for the scientists I have a single sound play when an enemy attaches to them.
Goal for the next week: deploy somewhere
With sound, I’m now happy enough to call the project complete, but there is still some work to be done. What good is jamming together a game in a very short space if I don’t share its hurried glory with the world? Stay tuned for a playable web version as soon as I can sort out some hosting, and a wrap-up post with some final thoughts on the project.