This year I decided to do something interesting for Valentine’s day. Rather than battling crowds at a florist, I figured I’d be much better off going with flowers of the digital variety, and I’m not talking shoddy e-cards.
I wanted to create an interactive experience in quite a short time – illustratively, when telling the idea to a friend his response was “you know valentines is tomorrow right?”, so Unity3D was an obvious choice. I had a quick look on the Asset Store during my lunch break and identified some decent free and affordable models. I even found a pre-made environment I liked, which would save me a lot of time.
This paragraph is a placeholder: I’ll enhance this post with details of the development process and assets used when it isn’t 2:30 a.m. and I haven’t just spent 9 hours at work followed by 6 hours of coding.
For now, you can try out the final result. You too could be saying things like:
- “Where there’s smoke, there’s mushrooms!”
- “Yeeeeaaah, your rock is on fire” (to the tune of Sex on Fire by Kings of Leon)
- “Physics is mah bitch.”
Hey Sir Pixel,
Was playing this, and couldn’t figure out what to do, except for collect the mushrooms how to get on top of the insanely huge rocks.
The huge flowers reminded me of Alice in Wonderland. Fun times. Hope your valentine liked it!
Alex
That’s pretty much it – once you’ve gotten on top of the biggest rock you can get to the buildings and collect the red mushrooms for extra speed, but since it’s only a quick project there’s no particular end to it, you can just glide around until you get bored.