This year I decided to do something interesting for Valentine’s day. Rather than battling crowds at a florist, I figured I’d be much better off going with flowers of the digital variety, and I’m not talking shoddy e-cards.
I wanted to create an interactive experience in quite a short time – illustratively, when telling the idea to a friend his response was “you know valentines is tomorrow right?”, so Unity3D was an obvious choice. I had a quick look on the Asset Store during my lunch break and identified some decent free and affordable models. I even found a pre-made environment I liked, which would save me a lot of time.
This paragraph is a placeholder: I’ll enhance this post with details of the development process and assets used when it isn’t 2:30 a.m. and I haven’t just spent 9 hours at work followed by 6 hours of coding.
For now, you can try out the final result. You too could be saying things like:
- “Where there’s smoke, there’s mushrooms!”
- “Yeeeeaaah, your rock is on fire” (to the tune of Sex on Fire by Kings of Leon)
- “Physics is mah bitch.”